# currently test code

from ShaderCompiler import *

sc = ShaderCompiler()
sc.setPlatform("windows", "M:/p4/Spike/bijou_root/bijou/content/shaders", "M:/p4/Spike/bijou_root/bijou/content/dev")

if sc.findPlatformCompiler():
    sc.compile()
else:
    print("Unable to find shader compiler")